Because I can't get enough of making foliage all day for work I decided to make a study of flowers inspired by old still life paintings.
I used Unreal Engine 4's real-time raytracing to get the most out of the scene. UE5 with Lumen had a great perfomance and similar results but didn't support shadows on transparent objects as far as I could see.
*I used Megascans assets exclusively for the Table and wall texture. All other objects an materials were made by hand.